Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Form of the Squirrel

G · Enchantment

As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.

Similar cards

Color identity:
NameManaTypeText
Army of the Damned 5BBBSorcery Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Necrologia 3BBInstant Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
Marit Lage's Slumber 1ULegendary Snow Enchantment Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Meng Huo, Barbarian King 3GGLegendary Creature — Human Barbarian Soldier Other green creatures you control get +1/+1. 4/4
Stoic Sphinx 2UUCreature — Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3
Invading Manticore 5RCreature — Zombie Manticore When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5
Veilborn Ghoul 4BCreature — Zombie Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. 4/1
Clockwork Swarm 4Artifact Creature — Insect Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3
March of the Multitudes XGWWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
Fiendslayer Paladin 1WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2
Page 331