Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Form of the Mulldrifter

4U · Tribal Enchantment — Elemental

When Form of the Mulldrifter enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Similar cards

Color identity:
NameManaTypeText
Wild Celebrants 3RRCreature — Satyr When Wild Celebrants enters the battlefield, you may destroy target artifact. 5/3
Arcane Artisan 2UCreature — Human Wizard {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. 0/3
Batterhorn 4RCreature — Beast When Batterhorn enters the battlefield, you may destroy target artifact. 4/3
Transcendent Message XUUUUInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw X cards.
Brainstealer Dragon 5BBCreature — Dragon Horror Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6
Merfolk Observer 1UCreature — Merfolk Rogue When Merfolk Observer enters the battlefield, look at the top card of target player's library. 2/1
Lord Xander, the Collector 4UBRLegendary Creature — Vampire Demon Noble When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. 6/6
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
Windreader Sphinx 5UUCreature — Sphinx Flying Whenever a creature with flying attacks, you may draw a card. 3/7
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Page 293