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17 May 2024: Card library updated.

Forgotten Harvest

1G · Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Similar cards

Color identity:
NameManaTypeText
Draconic Intervention 2RRSorcery As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
Wake to Slaughter 3BRSorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Perilous Vault 4Artifact {5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
Regenesis 3GGInstant Return up to two target permanent cards from your graveyard to your hand.
Nantuko Blightcutter 2GCreature — Insect Druid Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. 2/2
Genju of the Fields WEnchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Nissa's Judgment 4GSorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Bloodsworn Squire 3BCreature — Vampire Soldier {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) 3/3
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