Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forfend

1W · Instant

Prevent all damage that would be dealt to creatures this turn.

Similar cards

Color identity:
NameManaTypeText
Barbed Servitor 3BArtifact Creature — Construct Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. 1/1
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Nine-Ringed Bo 3Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Malicious Malfunction 1BBSorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Rhox Faithmender 3WCreature — Rhino Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. 1/5
Mana Abundance 2RWorld Enchantment If a player would add mana, instead all players add that mana.
Ur-Drago 3UUBBLegendary Creature — Elemental First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4
Retriever Phoenix 3RCreature — Phoenix Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2
Trouble in Pairs 2WWEnchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Flaying Tendrils 1BBSorcery Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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