M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Alabaster Wall | 2W | Creature — Wall | Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4 |
Alaborn Cavalier | 2WW | Creature — Human Knight | Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |
Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
Alaborn Musketeer | 1W | Creature — Human Soldier | Reach (This creature can block creatures with flying.) 2/1 |
Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Alaborn Zealot | W | Creature — Human Soldier | When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1 |
Aladdin | 2RR | Creature — Human Rogue | {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1 |
Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
Aladdin's Ring | 8 | Artifact | {8}, {T}: Aladdin's Ring deals 4 damage to any target. |
Alandra, Sky Dreamer | 2UU | Legendary Creature — Merfolk Wizard | Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |