Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foresight

1U · Sorcery

Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Harrow 2GInstant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Gut, Devious Fanatic 4URRLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4
Wine of Blood and Iron 3Artifact {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Indulgent Tormentor 3BBCreature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Forgotten Creation 3UCreature — Zombie Horror Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. 3/3
Leveler 5Artifact Creature — Juggernaut When Leveler enters the battlefield, exile all cards from your library. 10/10
Hikari, Twilight Guardian 3WWLegendary Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4
Phoenix of Ash 1RRCreature — Phoenix Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2
Herald's Reveille USorcery Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Era of Innovation 1UEnchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
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