M:tG card similarity search
4UU · Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
Name | Mana | Type | Text |
---|---|---|---|
Ivory Cup | 1 | Artifact | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. |
Dawnglow Infusion | XG/W | Sorcery | You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.) |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
The First Sliver | WUBRG | Legendary Creature — Sliver | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7 |
Compost | 1G | Enchantment | Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. |
Arrester's Admonition | 2U | Instant | Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
Torrent of Souls | 4B/R | Sorcery | Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.) |
Throne of Bone | 1 | Artifact | Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. |
Arena Athlete | 1R | Creature — Human | Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1 |