Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Force of Rage

1RR · Instant

If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.

Similar cards

Color identity:
NameManaTypeText
Goblin Anarchomancer RGCreature — Goblin Shaman Each spell you cast that's red or green costs {1} less to cast. 2/2
Thalisse, Reverent Medium 3WBLegendary Creature — Human Cleric At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. 3/4
Ziatora's Envoy 1BRGCreature — Viashino Warrior Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G} 5/4
Necrogenesis BGEnchantment {2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Renowned Weaver GCreature — Human Shaman {1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.) 1/1
Sanctifier en-Vec WWCreature — Human Cleric Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2
Claire D'Loon, Joy Sculptor WULegendary Creature — Human Performer When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. 2/3
Go-Shintai of Boundless Vigor 1GLegendary Enchantment Creature — Shrine Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. 1/1
Psychic Theft 1USorcery Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Worm Harvest 2B/GB/GB/GSorcery Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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