M:tG card similarity search
XUU · Instant — Adventure
Investigate X times. (Then exile this card. You may cast the creature later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Academy Loremaster | UU | Creature — Human Wizard | At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3 |
| Eureka | 2GG | Sorcery | Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. |
| Somnomancer | 1W/U | Creature — Kithkin Wizard | When Somnomancer enters the battlefield, you may tap target creature. 2/1 |
| Preston, the Vanisher | 3W | Legendary Creature — Rabbit Wizard | Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent. 2/5 |
| Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |
| Oracle of Mul Daya | 3G | Creature — Elf Shaman | You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. 2/2 |
| Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
| Dwarven Recruiter | 2R | Creature — Dwarf | When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order. 2/2 |
| Whims of the Fates | 5R | Sorcery | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) |
| Celestial Kirin | 2WW | Legendary Creature — Kirin Spirit | Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value. 3/3 |