M:tG card similarity search
XUU · Instant — Adventure
Investigate X times. (Then exile this card. You may cast the creature later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Medomai's Prophecy | 1U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. |
| Mausoleum Guard | 3W | Creature — Human Scout | When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2 |
| Ornery Dilophosaur | 3G | Creature — Dinosaur | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. 2/2 |
| Crystacean | 3U | Creature — Crab | Flash 1/6 |
| Merfolk Seer | 2U | Creature — Merfolk Wizard | When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2 |
| Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
| Donal, Herald of Wings | 2UU | Legendary Creature — Human Wizard | Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3 |
| Saruman the White | 4U | Legendary Creature — Avatar Wizard | Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
| Ashnod's Cylix | 2 | Artifact | {3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest. |
| Amrou Kithkin | WW | Creature — Kithkin | Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1 |