Card Codex

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17 May 2024: Card library updated.

Fog on the Barrow-Downs

2W · Enchantment — Aura

Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

Similar cards

Color identity:
NameManaTypeText
You Come to a River 1UInstant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Putrefy 1BGInstant Destroy target artifact or creature. It can't be regenerated.
Patron of the Nezumi 5BBLegendary Creature — Spirit Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6
Hero of Bladehold 2WWCreature — Human Knight Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. 3/4
Gustcloak Runner WCreature — Human Soldier Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1
Gustcloak Sentinel 2WWCreature — Human Soldier Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3
Hidden Spider GEnchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Fireflux Squad 3RCreature — Human Soldier Haste Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. 4/3
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Shard of Broken Glass 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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