Card Codex

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17 May 2024: Card library updated.

Fog on the Barrow-Downs

2W · Enchantment — Aura

Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

Similar cards

Color identity:
NameManaTypeText
Shipwreck Sentry 1UCreature — Human Pirate Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3
Fractured Loyalty 1REnchantment — Aura Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Grave Servitude 1BEnchantment — Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Bright Reprisal 4WInstant Destroy target attacking creature. Draw a card.
Enchanted Being 1WWCreature — Human Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2
Jace, Arcane Strategist 4UULegendary Planeswalker — Jace Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn. Loyalty 4
Sigil of the Empty Throne 3WWEnchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Scuttlegator 4G/UG/UCreature — Crab Turtle Crocodile Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
Agent Frank Horrigan 5BGLegendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6
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