Card Codex

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17 May 2024: Card library updated.

Fly

U · Enchantment — Aura

Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Similar cards

Color identity:
NameManaTypeText
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
Insubordination BBEnchantment — Aura Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Cobbled Wings 2Artifact — Equipment Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Neurok Hoversail 1Artifact — Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Neyam Shai Murad 2WBLegendary Creature — Human Rogue Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control. 3/3
Kheru Mind-Eater 2BCreature — Vampire Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. 1/3
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Curse of Thirst 4BEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
Mire Blight BEnchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy it.
Mortal Wound GEnchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy it.
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