M:tG card similarity search
2UR · Creature — Weird
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. 1/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Jenson Carthalion, Druid Exile | GW | Legendary Creature — Human Druid | Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2 |
| Cunning Bandit | 1RR | Creature — Human Warrior | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2 |
| Hired Muscle | 1BB | Creature — Human Warrior | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2 |
| Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |
| Tezzeret the Seeker | 3UU | Legendary Planeswalker — Tezzeret | [+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. Loyalty 4 |
| Iron Star | 1 | Artifact | Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. |
| Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
| Permission Denied | WU | Instant | Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. |
| Malignus | 3RR | Creature — Elemental Spirit | Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented. */* |
| Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |