Card Codex

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17 May 2024: Card library updated.

Flusterstorm

U · Instant

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Similar cards

Color identity:
NameManaTypeText
Seasonal Sequels XUUUInstant Pitch the titles of up to X holiday-themed sequels to target spell. Copy that spell for each title pitched, except the copy has that name. You may choose new targets for the copies. (Simply adding numbers isn't festive enough.)
The Twelfth Doctor 3URLegendary Creature — Time Lord Doctor The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 4/4
Mishra's Self-Replicator 5Artifact Creature — Assembly-Worker Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) 2/2
Sparring Regimen 2WEnchantment When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Hidden Horror 1BBCreature — Horror When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4
Rogue Elephant GCreature — Elephant When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/3
Horned Loch-Whale 4UUCreature — Whale Flash Ward {2} Horned Loch-Whale enters the battlefield tapped unless it's your turn. 6/6
Wall of Blood 2BCreature — Wall Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2
Arixmethes, Slumbering Isle 2GULegendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12
Aetherwind Basker 4GGGCreature — Lizard Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7
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