M:tG card similarity search
3RR · Creature — Drake
Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Rush of Blood | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
| Archpriest of Iona | W | Creature — Human Cleric | Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |
| Wake of Vultures | 3B | Creature — Bird | Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. 3/1 |
| Song of Blood | 1R | Sorcery | Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
| O-Kagachi Made Manifest | Enchantment Creature — Dragon Spirit | O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. 6/6 | |
| Skyshroud Elite | G | Creature — Elf | Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1 |
| Jeweled Spirit | 3WW | Creature — Spirit | Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3 |
| Mishra's Factory | Land | {T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. | |
| Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
| Leering Emblem | 2 | Artifact — Equipment | Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} |