Card Codex

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17 May 2024: Card library updated.

Flowstone Wyvern

3RR · Creature — Drake

Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Defensive Maneuvers 3WInstant Creatures of the creature type of your choice get +0/+4 until end of turn.
Tribal Unity X2GInstant Creatures of the creature type of your choice get +X/+X until end of turn.
Fledgling Griffin 1WCreature — Griffin Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2
Glistening Deluge 1BBSorcery All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
Vectis Agents 3UBArtifact Creature — Human Rogue {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3
Marsh Lurker 3BCreature — Beast Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Facevaulter BCreature — Goblin Warrior {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 1/1
Maze Glider 5UCreature — Elemental Flying Multicolored creatures you control have flying. 3/5
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
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