Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flowstone Giant

2RR · Creature — Giant

{R}: Flowstone Giant gets +2/-2 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Labyrinth Raptor BRCreature — Nightmare Dinosaur Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn. 2/2
Geode Grotto Land — Cave (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Mother of Runes WCreature — Human Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Rouse 1BInstant If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
Goblin Lookout 1RCreature — Goblin {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2
Soul of Theros 4WWCreature — Avatar Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 6/6
Surge of Zeal RInstant Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Curse of Death's Hold 3BBEnchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1.
Erebos, Bleak-Hearted 3BLegendary Enchantment Creature — God Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. 5/6
Sakiko, Mother of Summer 4GGLegendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3
Page 315