M:tG card similarity search
4U · Instant
Draw a card for each Island you control, then discard two cards.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Coastal Discovery | 3U | Sorcery | Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | 
| Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. | 
| Noggle Ransacker | 2U/R | Creature — Noggle Rogue | When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. 2/1 | 
| Vision Skeins | 1U | Instant | Each player draws two cards. | 
| Highway Robbery | 1R | Sorcery | You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | 
| Frantic Search | 2U | Instant | Draw two cards, then discard two cards. Untap up to three lands. | 
| Tymora's Invoker | 1U | Creature — Orc Rogue | Sleight of Hand — {8}: Draw two cards. 1/3 | 
| Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. | 
| Stern Lesson | 2U | Instant | Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | 
| Forget | UU | Sorcery | Target player discards two cards, then draws as many cards as they discarded this way. |