Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flow of Ideas

5U · Sorcery

Draw a card for each Island you control.

Similar cards

Color identity:
NameManaTypeText
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Scuttletide 1UEnchantment {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Spell Rupture 1UInstant Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Bothersome Quasit 2RCreature — Demon Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/2
Squirrel Sovereign 1GCreature — Squirrel Noble Other Squirrels you control get +1/+1. 2/2
Pride of the Perfect 3BEnchantment Elves you control get +2/+0.
Bellowing Tanglewurm 3GGCreature — Wurm Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4
Long-Term Plans 2UInstant Search your library for a card, then shuffle and put that card third from the top.
Ghouls' Night Out 3BBSorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Eunuchs' Intrigues 2RSorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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