M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
| Tribal Golem | 6 | Artifact Creature — Golem | Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. 4/4 |
| Gravespawn Sovereign | 4BB | Creature — Zombie | Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. 3/3 |
| Herigast, Erupting Nullkite | 9 | Legendary Creature — Eldrazi Dragon | Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost. 6/6 |
| Merfolk Mistbinder | GU | Creature — Merfolk Shaman | Other Merfolk you control get +1/+1. 2/2 |
| Conjurer's Closet | 5 | Artifact | At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. |
| In Garruk's Wake | 7BB | Sorcery | Destroy all creatures you don't control and all planeswalkers you don't control. |
| Ghostly Flicker | 2U | Instant | Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. |
| Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
| Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |