Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flow of Ideas

5U · Sorcery

Draw a card for each Island you control.

Similar cards

Color identity:
NameManaTypeText
Dovin Baan 2WULegendary Planeswalker — Dovin [+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. [−1]: You gain 2 life and draw a card. [−7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." Loyalty 3
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Master Thief 2UUCreature — Human Rogue When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
Lim-Dûl the Necromancer 5BBLegendary Creature — Human Wizard Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. 4/4
Rites of Refusal 1UInstant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Oath of Scholars 3UEnchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Bond of Discipline 4WSorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Thoughtbound Primoc 2RCreature — Bird Beast Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3
Hammerhead Shark 1UCreature — Shark Hammerhead Shark can't attack unless defending player controls an Island. 2/3
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