Card Codex

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17 May 2024: Card library updated.

Flourishing Defenses

4G · Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Similar cards

Color identity:
NameManaTypeText
Lord Windgrace 2BRGLegendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5
Harried Dash RSorcery — Adventure Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Hatchet Bully 3RCreature — Goblin Warrior {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target. 3/3
Rat Out BInstant Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Bant Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Wren's Run Vanquisher 1GCreature — Elf Warrior As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3
Ochran Assassin 1BGCreature — Elf Assassin Deathtouch All creatures able to block Ochran Assassin do so. 1/1
Migratory Route 3WUSorcery Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Akoum Warrior 5RCreature — Minotaur Warrior Trample 4/5
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
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