Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flooded Woodlands

2UB · Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Similar cards

Color identity:
NameManaTypeText
Kudzu 1GGEnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Liege of the Hollows 2GGCreature — Spirit When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way. 3/4
Turntimber Ranger 3GGCreature — Elf Scout Ranger Ally Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger. 2/2
Hellion Eruption 5RSorcery Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Clifftop Retreat Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Instigator 1BCreature — Human Spellshaper {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1
Silt Crawler 2GCreature — Beast When Silt Crawler enters the battlefield, tap all lands you control. 3/3
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Spare Dagger 1Artifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sunfire Torch RArtifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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