M:tG card similarity search
4UU · Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bifurcate | 3G | Sorcery | Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle. |
| Peel from Reality | 1U | Instant | Return target creature you control and target creature you don't control to their owners' hands. |
| Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |
| Reclusive Wight | 3B | Creature — Zombie Minion | At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 |
| Immortal Phoenix | 4RR | Creature — Phoenix | Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. 5/3 |
| Crystal Shard | 3 | Artifact | {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
| Erratic Portal | 4 | Artifact | {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
| Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
| Seahunter | 2UU | Creature — Human Mercenary | {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2 |
| Silkweaver Elite | 2G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2 |