M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Guul Draz Vampire | B | Creature — Vampire Rogue | As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1 |
| Gloom Stalker | 2W | Creature — Dwarf Ranger | As long as you've completed a dungeon, Gloom Stalker has double strike. 2/3 |
| Gigantiform | 3GG | Enchantment — Aura | Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle. |
| Cloudreach Cavalry | 1W | Creature — Human Soldier | As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1 |
| Shaper Apprentice | 1U | Creature — Merfolk Wizard | Shaper Apprentice has flying as long as you control another Merfolk. 2/1 |
| Capashen Standard | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. |
| Trace of Abundance | R/WG | Enchantment — Aura | Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
| Mystic Subdual | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) |
| Knightly Valor | 4W | Enchantment — Aura | Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
| Dragonloft Idol | 4 | Artifact Creature — Gargoyle | As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. 3/3 |