Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flight

U · Enchantment — Aura

Enchant creature Enchanted creature has flying.

Similar cards

Color identity:
NameManaTypeText
Isolation Zone 2WWEnchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Wandermare 1GWCreature — Horse Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3
Evangel of Synthesis UBCreature — Phyrexian Human Cleric When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. 2/3
Dukhara Peafowl 4Artifact Creature — Bird {U}: Dukhara Peafowl gains flying until end of turn. 2/4
Qumulox 6UUCreature — Beast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying 5/4
Arborea Pegasus 3WCreature — Pegasus Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. 2/3
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Cathar Commando 1WCreature — Human Soldier Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. 3/1
Marsh Flitter 3BCreature — Faerie Rogue Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
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