Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flight

U · Enchantment — Aura

Enchant creature Enchanted creature has flying.

Similar cards

Color identity:
NameManaTypeText
Maelstrom Nexus WUBRGEnchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Big Winner 3RCreature — Ogre Warrior Guest Big Winner has trample as long as you control a stickered permanent. 5/2
Triton Waverider 3UCreature — Merfolk Wizard Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. 3/3
Chaosphere 2RWorld Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
Maze Glider 5UCreature — Elemental Flying Multicolored creatures you control have flying. 3/5
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Breezekeeper 3UCreature — Djinn Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Page 145