M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
| Pillar of War | 3 | Artifact Creature — Golem | Defender As long as Pillar of War is enchanted, it can attack as though it didn't have defender. 3/3 |
| Plumeveil | W/UW/UW/U | Creature — Elemental | Flash Defender, flying 4/4 |
| Seraph of Dawn | 2WW | Creature — Angel | Flying, lifelink 2/4 |
| Apathy | U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature. |
| Forced Worship | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand. |
| Island of Wak-Wak | Land | {T}: Target creature with flying has base power 0 until end of turn. | |
| Grabby Tabby | 3G | Creature — Cat Guest | Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3 |
| Treefolk Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |