M:tG card similarity search
1W · Enchantment — Aura
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Oakenform | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
| River's Favor | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. |
| Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
| Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
| Aven Interrupter | 1WW | Creature — Bird Rogue | Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2 |
| Abzan Runemark | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent. |
| Senseless Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Artificer's Hex | B | Enchantment — Aura | Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. |
| Owlbear Shepherd | 2G | Creature — Goblin Druid | At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4 |
| Displacement Wave | XUU | Sorcery | Return all nonland permanents with mana value X or less to their owners' hands. |