Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flicker of Fate

1W · Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Similar cards

Color identity:
NameManaTypeText
Trove Warden 2WWCreature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4
Burrowing REnchantment — Aura Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Chronosavant 5WCreature — Giant {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. 5/5
Failed Conversion 4BEnchantment — Aura Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Gruesome Deformity BEnchantment — Aura Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Supplant Form 4UUInstant Return target creature to its owner's hand. You create a token that's a copy of that creature.
Deep-Cavern Bat 1BCreature — Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1
Graceful Takedown 1GSorcery Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Regenerate 1GInstant Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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