M:tG card similarity search
3GU · Creature — Cockatrice
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Specter of the Fens | 3B | Creature — Specter | Flying {5}{B}: Target opponent loses 2 life and you gain 2 life. 2/3 |
| Thraben Watcher | 2WW | Creature — Angel | Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2 |
| Supply-Line Cranes | 3WW | Creature — Bird | Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4 |
| Final-Sting Faerie | 3B | Creature — Faerie Assassin | Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. 2/2 |
| Celestial Messenger | 2UU | Creature — Bird Spirit | Flash (You may cast this card any time you could cast an instant.) Flying Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. 3/2 |
| Archon of Justice | 3WW | Creature — Archon | Flying When Archon of Justice dies, exile target permanent. 4/4 |
| Sidar Kondo of Jamuraa | 2GW | Legendary Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5 |
| Take Down | G | Sorcery | Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying. |
| Angelic Sleuth | 2W | Creature — Angel Advisor | Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
| Absolving Lammasu | 4W | Creature — Lammasu | Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |