Card Codex

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17 May 2024: Card library updated.

Flayer of the Hatebound

5R · Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. 4/2

Similar cards

Color identity:
NameManaTypeText
Temple of Epiphany Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Malady Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
Temple of Malice Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
Temple of Mystery Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Plenty Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
Temple of Silence Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
Temple of Triumph Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Twists and Turns GEnchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Ooze Garden 1GEnchantment {1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
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