M:tG card similarity search
1 · Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
| Name | Mana | Type | Text |
|---|---|---|---|
| Redemptor Dreadnought | 5 | Artifact Creature — Astartes Dreadnought | Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4 |
| Spike Hatcher | 6G | Creature — Spike | Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0 |
| Deathspore Thallid | 1B | Creature — Zombie Fungus | At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. 1/1 |
| Bloodcurdler | 1B | Creature — Horror | Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1 |
| Longshot Squad | 3G | Creature — Dog Archer | Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) 3/3 |
| Thorn Lieutenant | 1G | Creature — Elf Warrior | Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. 2/3 |
| Gyox, Brutal Carnivora | 1BG | Legendary Creature — Phyrexian Warlock | At the beginning of your end step, put an oil counter on up to one target creature. Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. 2/4 |
| Construction Arsonist | 1R | Creature — Goblin Rogue Wizard | When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2 |
| Kolvori, God of Kinship | 2GG | Legendary Creature — God | As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
| Sunlit Hoplite | 1W | Creature — Human Soldier | As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. 2/1 |