M:tG card similarity search
2WW · Creature — Human Soldier
Whenever Flanking Troops attacks, you may tap target creature. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Silverbluff Bridge | Artifact Land | Silverbluff Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {R}. | |
Slagwoods Bridge | Artifact Land | Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}. | |
Tanglepool Bridge | Artifact Land | Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}. | |
Thornglint Bridge | Artifact Land | Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}. | |
Redemption Choir | 2WW | Creature — Vampire Cleric | Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
Coalhauler Swine | 4RR | Creature — Boar Beast | Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4 |
Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 |
Marauding Looter | 2UR | Creature — Human Pirate | Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. 4/3 |
Ice Floe | Land | You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. | |
Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |