Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flameskull

1RR · Creature — Skeleton

Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1

Similar cards

Color identity:
NameManaTypeText
Sworn Defender 2WWCreature — Human Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
Sparring Golem 3Artifact Creature — Golem Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2
Netter en-Dal WCreature — Human Spellshaper {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1
Nessian Boar 3GGCreature — Boar All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. 10/6
Zurgo Bellstriker RLegendary Creature — Orc Warrior Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Barrier Breach 2GInstant Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Screams of the Damned 3BBEnchantment {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Death's Presence 5GEnchantment Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
You Come to a River 1UInstant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Page 403