M:tG card similarity search
1RR · Creature — Skeleton
Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Barbed Sextant | 1 | Artifact | {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep. |
| Living Tempest | 4U | Creature — Elemental | Flash Flying 3/3 |
| Dawn Gryff | 2W | Creature — Hippogriff | Flying 2/2 |
| Spoils of the Vault | B | Instant | Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. |
| Bartizan Bats | 3B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/1 |
| Dakmor Bat | 1B | Creature — Bat | Flying 1/1 |
| Gloomhunter | 2B | Creature — Bat | Flying 2/1 |
| Kelinore Bat | 2B | Creature — Bat | Flying 2/1 |
| Demonic Stench | B | Instant — Adventure | Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Ruin Processor | 7 | Creature — Eldrazi Processor | When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. 7/8 |