M:tG card similarity search
1RR · Creature — Skeleton
Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sea Eagle | 1U | Creature — Bird | Flying 1/1 |
| Skyswirl Harrier | 4W | Creature — Bird | Flying 3/4 |
| Storm Crow | 1U | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2 |
| Suntail Hawk | W | Creature — Bird | Flying 1/1 |
| Territorial Roc | 1W | Creature — Bird | Flying 1/3 |
| Zephyr Gull | U | Creature — Bird | Flying 1/1 |
| Rope | G | Artifact — Clue Equipment | Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice Rope: Draw a card. Equip {3} |
| Scrap Mastery | 3RR | Sorcery | Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield. |
| Viconia, Nightsinger's Disciple | 1B | Legendary Creature — Elf Cleric | Specialize {2} {1}: Exile target card from a graveyard. 2/3 |
| Fin-Clade Fugitives | 5G | Creature — Elf Salamander Rogue | Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4 |