Card Codex

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17 May 2024: Card library updated.

Flames of Moradin

2RR · Sorcery

Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."

Similar cards

Color identity:
NameManaTypeText
Skygames 1UEnchantment — Aura Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Thassa, Deep-Dwelling 3ULegendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature. 6/5
Scrutiny of the Guildpact 1WEnchantment When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1.
Smolder Initiate BCreature — Elemental Shaman Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1
Seraph 6WCreature — Angel Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4
Shipwreck Moray 3UCreature — Fish When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. 0/5
Gate to the Aether 6Artifact At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Finish 2BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
Anchor to Reality 2UUSorcery As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Pure Intentions WInstant — Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
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