M:tG card similarity search
4RR · Creature — Dragon
Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Broodhatch Nantuko | 1G | Creature — Insect Druid | Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
| Merfolk Spy | U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. 1/1 |
| Briarbridge Patrol | 3G | Creature — Human Warrior | Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. 3/3 |
| Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
| Drannith Stinger | 1R | Creature — Human Wizard | Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2 |
| Anthem of Rakdos | 2BRR | Enchantment | Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
| Harabaz Druid | 1G | Creature — Human Druid Ally | {T}: Add X mana of any one color, where X is the number of Allies you control. 0/1 |
| Close Quarters | 2RR | Enchantment | Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target. |
| Sword of Fire and Ice | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2} |
| Oracle of Nectars | 2G/W | Creature — Elf Cleric | {X}, {T}: You gain X life. 2/2 |