Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fists of Ironwood

1G · Enchantment — Aura

Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.

Similar cards

Color identity:
NameManaTypeText
Soul Swindler 4BCreature — Demon Employee As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3
Crown of Ascension 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Cenn's Enlistment 3WSorcery Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Molten Birth 1RRSorcery Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Almost Perfect 4GWEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
Sultai Skullkeeper 1UCreature — Naga Shaman When Sultai Skullkeeper enters the battlefield, mill two cards. 2/1
Night Brushwagg Ringmaster Stickers {TK}{TK} — Menace {TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Greater Auramancy 1WEnchantment Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Cadira, Caller of the Small 1GWLegendary Creature — Orc Ranger Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. 3/3
Sanguine Evangelist 2WCreature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. 2/1
Page 108