Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Firescreamer

3B · Creature — Kavu

{R}: Firescreamer gets +1/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Mishra's Foundry Land {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Markov Waltzer 2RWCreature — Vampire Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3
Thunderfoot Baloth 4GGCreature — Beast Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5
Demon's Jester 3BCreature — Imp Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2
Stampede Rider 2RCreature — Satyr Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. 2/3
Thirsting Bloodlord 2BBCreature — Vampire Other Vampires you control get +1/+1. 3/3
Aven Wind Mage 2UCreature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. 2/2
Barreling Attack 2RRInstant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Sacred Rites WInstant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
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