M:tG card similarity search
W · Creature — Human Berserker
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Storm Elemental | 5U | Creature — Elemental | Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. 3/4 |
| Tolarian Entrancer | 1U | Creature — Human Wizard | Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1 |
| All That Glitters | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
| Pearl Collector | 2B | Creature — Human Warlock | Deathtouch, Lifelink At the beginning of your postcombat main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once. {2}{W}: Another target creature perpetually gains lifelink. 3/3 |
| Crovax the Cursed | 2BB | Legendary Creature — Vampire Noble | Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. 0/0 |
| Charmbreaker Devils | 5R | Creature — Devil | At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4 |
| Ghosthelm Courier | 2U | Creature — Human Wizard | You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1 |
| Minotaur Illusionist | 3UR | Creature — Minotaur Wizard | {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4 |
| Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
| Alert Shu Infantry | 2W | Creature — Human Soldier | Vigilance 2/2 |