M:tG card similarity search
W · Creature — Human Berserker
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Imaryll, Elfhame Elite | 2GG | Legendary Creature — Elf Warrior | Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3 |
| Emrakul, the Promised End | 13 | Legendary Creature — Eldrazi | This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13 |
| Éowyn, Fearless Knight | 2RW | Legendary Creature — Human Knight | Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4 |
| Chieftain en-Dal | 1WW | Creature — Human Knight | Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2 |
| Boromir, Warden of the Tower | 2W | Legendary Creature — Human Soldier | Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3 |
| Demon of Loathing | 5BB | Creature — Demon | Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. 7/7 |
| Havengul Lich | 3UB | Creature — Zombie Wizard | {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4 |
| Stromkirk Occultist | 2R | Creature — Vampire Horror | Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/2 |
| Shefet Dunes | Land — Desert | {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. | |
| Ring of Kalonia | 2 | Artifact — Equipment | Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |