Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Firedrinker Satyr

R · Creature — Satyr Shaman

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1

Similar cards

Color identity:
NameManaTypeText
Coastal Bulwark 2Artifact Creature — Wall Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Naya Battlemage 2GCreature — Human Shaman {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2
Icatian Lieutenant WWCreature — Human Soldier {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Eastfarthing Farmer 2WCreature — Halfling Peasant When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 2/3
Hail of Arrows XWInstant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Rally the Righteous 1RWInstant Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Prized Elephant 3WCreature — Elephant Prized Elephant gets +1/+1 as long as you control a Forest. {G}: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3
Balduvian Berserker 2RCreature — Kor Berserker Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Balduvian Berserker dies, it deals damage equal to its power to any target. 1/3
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
Page 350