Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Firebrand Ranger

1R · Creature — Human Soldier Ranger

{G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1

Similar cards

Color identity:
NameManaTypeText
Lava Flow 3RRSorcery Destroy target creature or land.
Wrecking Ball 2BRInstant Destroy target creature or land.
Ingenious Thief 1UCreature — Human Rogue Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Destructive Digger 2RCreature — Goblin {3}, {T}, Sacrifice an artifact or land: Draw a card. 3/2
Union of the Third Path 2WInstant Draw a card, then you gain life equal to the number of cards in your hand.
Nature's Will 2GGEnchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Emergent Woodwurm 6GCreature — Wurm Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 4/4
Whiteout 1GInstant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Kindred Summons 5GGInstant Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Alistair, the Brigadier 1GWULegendary Creature — Human Soldier Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3
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