M:tG card similarity search
R/WR/WR/WR/W · Creature — Human Knight
Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Root-Kin Ally | 4GG | Creature — Elemental Warrior | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3 |
Sporeback Wolf | 1G | Creature — Wolf | As long as it's your turn, Sporeback Wolf gets +0/+2. 2/2 |
Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
Jodah's Avenger | 5U | Creature — Shapeshifter | {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4 |
Blood Bairn | 2B | Creature — Vampire | Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2 |
Eagles of the North | 5W | Creature — Bird Soldier | Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3 |
Sky Theater Strix | 1U | Creature — Bird | Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2 |
Rashka the Slayer | 3WW | Legendary Creature — Human Archer | Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Inflation Station | Artifact — Contraption | Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. | |
Stern Marshal | 2W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |