M:tG card similarity search
1RR · Creature — Drake
Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Encrust | 1UU | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. |
| Fever Charm | R | Instant | Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature. |
| Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |
| Knight of Malice | 1B | Creature — Human Knight | First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2 |
| Divine Transformation | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
| Feast of the Unicorn | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+0. |
| Giant Strength | RR | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. |
| Hardened-Scale Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
| Hero's Resolve | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+5. |
| Holy Strength | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. |