M:tG card similarity search
4RR · Creature — Giant Bard
Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Raging Battle Mouse | 1R | Creature — Mouse | The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1 |
| Banishing Knack | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
| Retraction Helix | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
| Lunar Frenzy | XR | Instant | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. |
| Essence Pulse | 3B | Sorcery | You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
| Twiddlestick Charger | Artifact — Contraption | Whenever you crank Twiddlestick Charger, tap or untap target creature. | |
| Invigorated Rampage | 1R | Instant | Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn. |
| So Shiny | 2U | Enchantment — Aura | Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step. |
| Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
| Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |