Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fighter Class

RW · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Similar cards

Color identity:
NameManaTypeText
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Gleam of Battle 4RWEnchantment Whenever a creature you control attacks, put a +1/+1 counter on it.
Naban, Dean of Iteration 1ULegendary Creature — Human Wizard If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/1
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Savvy Trader 3GCreature — Human Citizen When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3
Emry, Lurker of the Loch 2ULegendary Creature — Merfolk Wizard This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
Sage's Row Savant 1UCreature — Vedalken Wizard When Sage's Row Savant enters the battlefield, scry 2. 2/1
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Sea Gate Wreckage Land {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
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